I like the whole lock-on concept and the smoother flow of the game compared to its spiritual predecessor Missile Dancer. Sadly this game is slightly marred by the combination of only lock-on attacks adding to chain and your main shot being able to damage and destroy enemies, unlike in Missile Dancer. This means the player ends up having to carefully avoid shooting the main weapon too much or else they will lose scoring opportunities, but in doing so may end up missing out on enemies to destroy or prolonging boss fights.

Unlike other games by Terarin, this game has a checkpoint system. Some hate it, some like it, I personally like it since it encourages learning from mistakes instead of just trucking through a difficult section without trying to learn it. I do sort of wish checkpoints were disabled for boss fights though, it can be aggravating to have to start over due to a hit even though the boss had one HP left.

Reviewed on Oct 13, 2023


Comments