Mega Man V 1994

Log Status

Completed

Playing

Backlog

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Rating

Time Played

1h 49m

Days in Journal

1 day

Last played

June 11, 2024

Platforms Played

DISPLAY


The Mega Man World games have reached their conclusion with Mega Man World 5, released in 1994.
Even though the original Game Boy would still be getting more games in the years after, with this being the last classic Mega Man game for the console, released at the time that it did, it feels like we're reaching the end of an era.
Classic Mega Man was about to leave the NES with Mega Man 7, and Mega Man X had already kick-started a new take on the Blue Bomber.

It really feels like they went all-out with this one, with the new Robot Masters being the Stardroids, androids from outer space! Each of them are named after one of the planets, and I really liked their designs!
I will admit though, because of their names being the way they are, but most of the designs not conveying their names, like how previous Robot Masters did (ex. Toad Man looks like a Toad), it made the Boss Rush later down the game a bit hard to figure out which robot was who, in order to know what their weakness was. The lack of color doesn't help either.
But that is only a small issue that I have with the game.

The level design is pretty solid all around, having multiple new enemies and gimmicks. I found many of the weapons Mega Man got to be pretty cool and unique, like Pluto's Break Dash or Uranus' Deep Digger.
And Mega Man also has a new weapon himself, the Mega Arm! It replaces the Charge Shot with something that, while it doesn't have the same range, it can come back to you, and potentially deal some damage to enemies along the way.

But what really helps are the upgrades you can buy for the Mega-Arm! One to grab stuff from a distance, and the other to deal damage to enemies multiple times before needing to charge it again. While the second upgrade didn't always work, I highly recommend you getting these upgrades, as they make the Mega-Arm an awesome addition to the Blue Bomber's arsenal!

This game also introduces Tango, a robotic cat that just... kinda spins around and hits enemies. To be honest, I didn't use him much, and I also ended up not using Rush a lot.
It's so odd as, as I progress through these games, I use Rush less and less.

In terms of presentation, it keeps a lot of the same production values as Mega Man World 4, and adds in more dialogue for good measure. It's not a deep plot by any means, but I do appreciate what was added.
The soundtrack is also unique to this game, and while I didn't find many of the songs super memorable, I did like many themes and the fit well with the stages.

Overall, Mega Man World 5 ends the Blue Bomber's Game Boy line of games on a high note, making it one of most solid titles for the original Game Boy and ending the original 8-Bit Mega Man games with a bang.