While less combat heavy I STILL enjoy having the words to utilize AoE kills on my enemies, though I think it's played with less than the previous installment.

But while this part doesn't have as much fighting (because we are all TOTALLY playing this game for the combat. Obviously.) we're given a lot of really surreal and beautiful imagery. From the floating boat, to the turning windmill of memories, to the VERY nice light house section that doesn't make you feel powerful but more so hopeful, it all stuck very well.

And while the final fight of this installment is emotionally more meaningful, I feel the design of The Signal's final boss was more impactful, despite being more of a slog to fight.

Also wish they had kept the books instead of birds for this story--they matched better with the surreal tone better but I'm sure if I studied the symbolism more there would be a good reason for the swap.

Reviewed on Mar 23, 2022


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