To start off, it’s evident that a lot of effort has been put into making MP a good game. It feels like a labour of love by a small indie team. It’s a puzzle game with a story and multiple cutscenes, there is a world map, the puzzles are divided in villages, each having their own theme in terms of graphics, the soundtrack is one of its highlights and I enjoyed the 100 puzzles quite a bit. However, I can’t shake the feeling that some of that effort could have gone into other areas that need it more. The story didn’t leave an impression on me. It felt like it was just there. The twist was pretty clear early on too. I’m not sure if it would have helped to make or present a better story OR just not have much of a story with a puzzle game in the first place. The spirit talks to you with every few puzzles you clear, giving you encouraging words. I really felt like that added absolutely nothing to the game. When I leave the game and continue later, I have to manually swap to get to the last puzzles. The game doesn’t remember which map part you were in and it’s a bit annoying. All that effort could have gone into more puzzles, new puzzle mechanics and better world map navigation for instance. Still, there are parts that impress me about this game. It seems to be heavily Indian inspired and I would love to see more of that. The puzzle mechanics, while not earth shattering, are well thought out. This is the kind of idea/series that could shine with a sequel.

Reviewed on Jan 30, 2023


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