This souls-like can be very addictive and it has some neat ideas. But it has one design decision that feels unnecessary and some other minor flaws. Firstly, it has a beautiful style and it sounds very atmospheric. The world is well designed and feels dark. You want to know more about the characters and what happened to them. The story is confusing at the start and it gets clearer the more you play. This is a deliberate design choice that you might either like or hate. The parry system is very satisfying. I enjoyed uncovering new areas and collecting items similar to metroidvania games. It's the fights where the cracks start to show. The major one is losing your 5 buffs after you die. You then have to grind by killing enough enemies to level up 5 times again. You already lose XP when you die. This was enough incentive to play carefully and pick up what you dropped. This is very apparent with the last boss fights. I didn't feel like grinding for the buffs every time, so I beat the game without them. Other minor flaws are the controls not being perfect. It's easy to perform different actions than the one you intended, this can end up killing you. The map is not great even with the newest patch. It is far better now but some symbols are too big, making it harder to see where you are on a 1440p monitor at least.

Overall though, this is still a game worth playing. I enjoyed my time despite some of the cons. I would have given the game an easy 4 and maybe more if you didn't lose your 5 buffs.

Reviewed on Aug 09, 2023


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