ππππ ππ©π¨π¨π€ππ² ππππ¬π¨π§ πππ«πππ‘π’π¨π§
#ππ ππ«π¨π°π’π§π ππ² ππ«ππ§ππ©π!
You never appreciate good sound design until you hear one of the most disgusting grabbing sounds known to humanity, a sound so wet and foul the mere thought of it makes my stomach churn.
I havenβt played or even heard of most of Yameβs other work until I played this, and the only reason I even played this was from a blind recommendation from a friend and seeing Markiplier play a little bit of it. Now that Iβve finished what is honestly a very short game I can say that it sure was a grotesque horrible experience, and I mean that in a good way.
The reason why Iβd categorize this as one of those βexperienceβ games is because once you finish the game there's really no reason to ever replay the game, and itβs core gameplay loop is not really all that engaging; you pretty much just pick up trash in the same 4 or 5 spots and collect items to do the same objectives for 5 nights. Itβs not the most engaging game Iβve ever played but for what the game lacks in a fulfilling gameplay loop it makes up for it with an immaculate sense of atmosphere.
The game itself has that low poly look with a grimy crusty pixelated filter coated on so everything looks so crusty itβs hard to get a good grasp on what your even looking at, add in the lowpoly models and some impressive body horror for Grandpaβs growing phases and it creates such an uncomfortable and off putting environment that some of the best horror gameβs wish they could create. The body horror is what really sells the game for me thought, watching all of grandpa's growing phases go from barely conceivable lumps of wet and riving flesh to a somewhat human looking figure that still looks too monstrous to be but human. The sound Grandpa makes is even more unsettling, since for most of the game grandpa hasnβt grown its own tongue, lungs or lips so whenever you try to each grandpa's words they either come out as raspy cries or wet incomprehensible throat noises. Any interaction with Grandpa is truly unsettling but when you can have full on conversations with Grandpa is when it gets so unnerving I had to take a 5 minute break because I was having a mini panic attack.
I donβt think this is the scariest game Iβve ever played or hell even the scariest game Iβve played for this marathon, more so it gave me the same feeling that FNAF gave me when I first played it, a horrifying rush of anxiety that caused me to question everything around me and worry much more than I shouldβve. But even if I donβt really think the game itself is scary I canβt deny the genius artistry on display here, Iβd say itβs worth it just for that first playthrough even if the core gameplay leaves a little to be desired.
#ππ ππ«π¨π°π’π§π ππ² ππ«ππ§ππ©π!
You never appreciate good sound design until you hear one of the most disgusting grabbing sounds known to humanity, a sound so wet and foul the mere thought of it makes my stomach churn.
I havenβt played or even heard of most of Yameβs other work until I played this, and the only reason I even played this was from a blind recommendation from a friend and seeing Markiplier play a little bit of it. Now that Iβve finished what is honestly a very short game I can say that it sure was a grotesque horrible experience, and I mean that in a good way.
The reason why Iβd categorize this as one of those βexperienceβ games is because once you finish the game there's really no reason to ever replay the game, and itβs core gameplay loop is not really all that engaging; you pretty much just pick up trash in the same 4 or 5 spots and collect items to do the same objectives for 5 nights. Itβs not the most engaging game Iβve ever played but for what the game lacks in a fulfilling gameplay loop it makes up for it with an immaculate sense of atmosphere.
The game itself has that low poly look with a grimy crusty pixelated filter coated on so everything looks so crusty itβs hard to get a good grasp on what your even looking at, add in the lowpoly models and some impressive body horror for Grandpaβs growing phases and it creates such an uncomfortable and off putting environment that some of the best horror gameβs wish they could create. The body horror is what really sells the game for me thought, watching all of grandpa's growing phases go from barely conceivable lumps of wet and riving flesh to a somewhat human looking figure that still looks too monstrous to be but human. The sound Grandpa makes is even more unsettling, since for most of the game grandpa hasnβt grown its own tongue, lungs or lips so whenever you try to each grandpa's words they either come out as raspy cries or wet incomprehensible throat noises. Any interaction with Grandpa is truly unsettling but when you can have full on conversations with Grandpa is when it gets so unnerving I had to take a 5 minute break because I was having a mini panic attack.
I donβt think this is the scariest game Iβve ever played or hell even the scariest game Iβve played for this marathon, more so it gave me the same feeling that FNAF gave me when I first played it, a horrifying rush of anxiety that caused me to question everything around me and worry much more than I shouldβve. But even if I donβt really think the game itself is scary I canβt deny the genius artistry on display here, Iβd say itβs worth it just for that first playthrough even if the core gameplay leaves a little to be desired.
Weatherby
6 months ago
Anyway, I tried to grow my own grandpa once. Wouldn't recommend it!