While I thought the first game was good, it had so many rough issues outside of the core gameplay. Remnant 2 fixes all of those issues while providing few of its own and amplifies the core formula of the first game up to eleven.

I can gush about this game so much, but lets keep it to a minimal:

The gameplay is phenomenal, even moreso from the first game. Shooting is satisfying, dodging enemy attacks are fun, and melee attacks actually do something while having a lot of weight behind them.

The random tile-based map generation of the first game comes back to this one as well, but with way more variation, each including unique loot, bizarre secrets and sometimes entirely new bosses.

The bosses are SIGNIFICANTLY improved from the first game. Bosses no longer spams you with normal enemies to provide an artificial challenge. Rather, bosses provide a real challenge by having hard attack patterns to dodge, while also providing unique gimmicks in such a fun way. Not to say every boss is a star though, as Gwendil, Bloat King and Primogenitor are pretty trash, nothing bosses. The rest are good at worst, while the best ones are some of the greatest bossfights I've seen in video games (such as the final boss).

The music and ambiance, while I personally wont go listen to it on my own time, made a noticeable impact on the game. I never really considered the first game to have good music, but this game takes it up another level.

A lot of people didn't like the fact that you couldn't upgrade your armor's defense, but in my opinion, that's such a great change. Now, enemies and bosses are designed around these armor sets having a set value, instead of being like "Ugh, I'm getting wrecked. Let me upgrade my armor." Even then, there are damage reduction traits and rings you can equip to help you become tanky.

Speaking of rings, I love the fact that there are four now. While they may not be as strong as they were in Remnant 1, adding four rings makes the build variety that much better.

There are two things I didn't really love about this game. The first complaint is the trait system was a little too lackluster for me. One, they're hard to unlock (spent 10+ hours trying to get the achievement). Two, there's too few of them. Finally, I think the current trait point system (65) is way too small, because, although I think faster mantling and climbing speed would be excellent, I don't want to spent my limited 65 trait point on that. I will simply choose the obviously much stronger traits. I understand why they have a trait cap, but it was executed horribly.

Although a minor complaint, I miss the armor set skills from the first game. It would have been cool if piece-by-piece armors would provide a smallish unique benefit, but unfortunately that's not the case. There are no armor skills in this game, which could have provided much more build variety.

Overall, an unexpectedly fantastic game that exceeded my expectations as a sequel to the first game. With the DLC coming out within the year of this game, I can potentially see this game become one of my all-time favorites (assuming the DLC is good of course)

Reviewed on Aug 17, 2023


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