This game takes a really cool concept but only makes it like 60% realized. I feel like they could've done so much more interesting ideas with the coma structure but it doesn't quite hit those peaks, and what cool concepts there are don't get fleshed out enough. Also the final chapter, while cool, falls apart on a QA level.

That being said I do hope this sorta thing gets tried again with current tech to speed up the map navigation and expand the overall potential of the shift system. Also set it in a new IP, it needs the breathing room.

Reviewed on Apr 17, 2024


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