I was worried that the retirement of Nathan would leave Uncharted without anything to carry a story, as I never considered Chloe a very interesting character in 2. Thankfully, Lost Legacy compensates nicely with a shorter story, that doesn't ask too much of the player while still hitting all the correct beats. The gameplay improvements made in 4 make a triumphant return, though the climbing is still annoying. Each big set-piece is dynamic and exciting, the game never lingers too long or moves on too quickly. On the open-zone section in the beginning I have conflicted feelings. On one hand, the dialouge between Chloe and Nadine is charming and entertaining without feeling too artificial, and I enjoyed the scenery. However, this series has always been about maintaining momentum. I now have a newfound appreciation for the sublime pacing of the older games, after experiencing what it feels like to lose that forward-moving feeling. The game definietly picks up the tempo again afterwards, but I can't say the section left a good impression overall. The rest of the game is exactly as one would expect. The villain is nothing special, the platforming is cool and rhytmic, but not very complex, and there aren't really any themes to delve into beyond the absolute minimum stuff. I don't mind though, I am satisfied with the game being a nice adventure to relax with, a role it easily fulfills.

Reviewed on Mar 19, 2023


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