I clocked a very solid 60 hours into Granblue Fantasy Relink. The game is amazing in so many ways. The story is really well done, and actually engaging despite only experiencing a bit of the world of Granblue through Versus. I did experience some bugs - an ugly crashing one made me repeat the Chapter 8 boss two or three times - but otherwise it was a very fun and seamless experience.

But the story wasn't why I bought the game. No, it felt like a bonus to the excellence that was the post-game. I was promised an action RPG with MMO-like mechanics, and I was provided that on a varying scale, but an otherwise very fun one. A lot of the extra bosses are throwaways, with no unique mechanics. However, the bosses with actual mechanics that felt interesting to fight made the "struggle" all worth it. I won't spoil those bosses, but regearing and retooling my build was exorbitantly fun during this process.

Sigils are fun to pull for, weapons are interesting, and build variety feels good. The 'messiness' of fights and variety of build options means that "optimal" is hard to find in a game like this. Some might like this, some might not. For me it felt like a double-edged sword, where it felt like I wasn't stressed about building correctly, but I never felt secure in my build. It also admittedly felt like making after fight adjustments didn't always do something - sometimes it was just stat changes/increases over time that would help with a fight.

Coming from FFXIV Savage raiding, the game is great. It definitely doesn't reach that difficulty. The hardest it gets is maybe an Extreme Trial. But those clears feel incredibly satisfying, and the character variety along with engaging gameplay made this a very, very fun time. I hope that they decide to release more DLC/expansions past May, and that their roadmap extends.

Reviewed on Feb 10, 2024


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