Was waiting for this game for ages and I was pretty excited based on the demo and music. I want to like it a lot, but unfortunately it just didn't hit the expectations I had for it. I would still say it's exactly what I expected it to be, but the execution of everything but its presentation just feels off. It's very obvious what the game is taking inspiration from but the way it emulates them just isn't on the same level.

I'm no expert on storytelling but the game puts so much emphasis on being weird at the start that I feel like it skips over some steps in character and world building. As a result, some later parts of the game fell flat for me. There are opportunities to explore the map beyond the story bits, but I had zero drive to do so.

The combat is fun but I fear some of the fights go on for a bit too long. A lot of the special skills felt only marginally better than just doing the normal attack mini-games. Stat changes didn't feel impactful at all and offensive consumables never felt useful. Normal attacks get one of three seemingly random forms, but the circle one always felt like the weakest for the most effort.

The inventory is limited in this game which is BY FAR the worst part. Maybe the intent is for me to be using consumables more regularly, but it never felt necessary so my limited slots we're full 90% of the time. You get enough items that I kept finding myself having to decide which one I'm going to throw out. There are times where you find an item and you don't even know what it does, but you have to decide if you want to toss something for it or not. Even worse, sometimes you have to drop an item to pick up a necessary key item. There is an item storage system, but they're too few and far between even after a patch meant to fix it.

Didn't dislike the game, but I wish it resonated with me a bit more. As a full work of art it's really amazing, but the game itself is just okay. Music is really incredible though, and that'll stick with me.

Reviewed on Nov 26, 2023


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