I feel like the game had some cool ideas, but the execution of those ideas are dated. While I definitely went into the game expecting it to be way closer to Starfox 64 then it is simply due to Starfox being the only on rails shooter I have played, this still isn’t it even if Starfox 64 is one of my favourite games.

While shooting the projectile could work as your main defensive option, not all the projectiles look like you can do that to them. I quite liked the idea of switching between the front view, the two sides and the back, I wish the front wasn’t viewed as the main one and the others also had movement options. Yes the enemies attack behave differently enough to not put you at a disadvantage due to the lack of movement, but it felt less fun to use those views when they were needed. I also felt some bosses didn’t read as well on where I should hit them as they should.

The graphics felt somehow cartoony and plasticky parodying realism which felt weird when it felt a realistic art style would fit the aesthetic much more. The lighting felt off in a lot of areas.

The world felt empty a lot, whether that be due to being forced to wait for enemies to spawn while thinking “If this was Starfox I could just boost to get to the action faster.”, lack of really interaction or really any characters or much of a story. I can’t tell if it wants to have a story or wants to be a super artsy movie that doesn’t make sense until you analyse every frame.

In conclusion I’m glad I played the game for the experience, but I doubt I will ever play the game again and will stick to Starfox 64.

Reviewed on Nov 24, 2022


Comments