i havent played this one recently but i did play it a long while ago and since im currently playing the remake of the game i wanted to give my 2 cents on the original

one of the earlier games that really went all in on the "meta" stuff, and i think the feeling of holding a small, fragile world in your hands is conveyed incredibly well by the literal "oneshot" nature of the game. i don't think another game has quite gotten this same level of ludonarrative resonance, probably because having such dire consequences for quitting the game is a potentially alienating creative choice. however, i think it works beautifully in this game.

i'm a bit sad that this isn't carried over into the remake, but i also understand why you can't really do that if you're selling it for 10 dollars USD.

the game's got just enough worldbuilding for oneshot's setting to stay with me and the characters are fleshed out just enough for their purpose. the defining character, of course, being niko. he's an incredibly lovable little fella and you feel bad for the poor kid with how much of a burden he's carrying.

the puzzles vary between typical adventure game style item crafting and the unusual meta puzzles that for its time are pretty cool and interesting.

all in all, the game is a fairly short but very powerful experience. i won't spoil the final choice of the game, but even though i knew which one i felt was right to choose very quickly, it was still one of the hardest choices in a game i've ever had to make.

Reviewed on Aug 18, 2023


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