This game had a unique take on the adventure game of the time. It's a 2D side scrolling adventure game with some RPG elements in it which makes the game ambitious for the time.

The story of this game have a little bit depth to it. it starts off with our character, a wanderer with no name, coming back to his town. When he arrives, he see that all that he once knew have changed and the village was in trouble. He then goes see the Elven king and learns that they have been attacked by the dwarves and they stopped the Elves water fountain and poisoned all the remaining water in the village. Your goal is to put a stop to this. The story is really well given to the player in the game the dialog that the NPC gives makes more sense and also have more than one sentence. One thing to point out is that when talking to an NPC, there's an animation of their face talking to you. This makes the game a little more immersive (even though they look like they are having a seizure ).

The music is good, but not memorable. The music does a good job of be fitting in this adventure that you take part in, however, I couldn't be able to hum any of those songs.

The graphics of this game are better than all other games that I played previously. The NPCs are detailed and can be differentiate from one another. The enemies are also nice, but some bosses are not great looking. Some of them are just plain ugly looking. The background and environment of the game is also pretty good.

The controls of the game are good in general. A to Jump and B to attack. You can do Up B to use the magic equipped on you (which a lot of games started to do that). The only thing is that when you want to use an Item, you need to do Down B. This is really not instinctive. They could of use Select since both Start and Select paused the game for you, but one of them brings up the menu.

The game also have a lot of variety in the gameplay. There's some village where you can buy some gear, items, heal, restore magic and save in them. Outside the villages, there's some enemies that wait you in every screen. One really big gripe I got about this game is the spawning position of certain enemies. Some enemies spawn exactly where they player appears on the next screen. Which makes even worse is that when you go though a door, the enemies will spawn on the door, which makes it impossible to dodge. This happens way too often in the game and that makes it frustrating at times. The player can gain some XP by defeating enemies and can only level up in the church.

This game was a good experience from start to finish, however, I cannot put it higher because of the frustrating moments (and also an item that when you pick it up, instead of buffing your attack power, it debuffs it because it was not well programmed).I would still recommand playing this game if you want to try something new on the NES.

Game #56 of my challenge

Reviewed on Oct 28, 2023


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