After reading around thirteen short novels by H.P. Lovecraft, Dredge seemed like the perfect game to get into. Following our main protagonist, the player sails the sea in a tugboat, looking to complete quests given to them by common townsfolk. Dredge most successfully plays as an inventory management game, ensuring that the player carefully rotates and places fish of all sizes to store before heading off to cash it in. You'll overcome slight obstacles, such as giant monsters, rocks, and, in Lovecraftian fashion, madness.

Fishing, as another one of the main components, has its basic puzzle mechanics but ends up overwhelming its stay and struggles to innovate anything new after a few hours. And though the game expresses despair, it felt light compared to what I had read from Lovecraft. Dredge really only embraces death and despair qualities during a few of the main quests (such as the giant tentacle monster), but ultimately at the finale. Though fish of all sorts become 'Lovecraftified', which is a nice touch, and the madness mode is a nice touch, I felt the game could have embraced these features more. Besides all these negatives, the game is really quite soothing with its simple gameplay and gorgeous graphics. It's a beautiful indie game mixed with chaotic elements. Characters became somewhat forgettable to me throughout my adventure, and there felt a lack of 'main threats' that existed or some more challenging gameplay bosses, but overall, what I got my time with Dredge, I really enjoyed and would still highly recommend.

Reviewed on Sep 19, 2023


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