contrary to popular belief, this game is not that bad. a lot of the exploration is fun and rewarding, the music is pretty kickass, and the plot is surprisingly engaging. the game itself was a really solid experience, however, that does not mean it's perfect.

the controls are pretty awkward as doing diagonal attacks and teleporting can be extremely botherwise. the lock feature helps with the diagonal attacks , but the problem was trying to achieve the diagonal shots in the first place. the bosses range from good to bad, with the worst being a boss that is pathetically easy and visually boring (teleport behind it and then unleash your wrath upon it.) the game itself didn't offer much in the visual department either, as many of the environments were roughly the same except snowy or deserted. there was variation here and there but they were nothing to write home about. a lot of the game does feel a bit underdeveloped in terms of level design and enemy placement, as i often died from bullshit placement and overall annoying enemies.

one of the best things i can comment on is the plot. the plot is surprisingly nuanced and dynamic, as it poses various philosophical questions on whether or not people can be redeemed, if the death of others is worth the happiness of another, and more. i found myself shocked by how well written the dialogue was at times, and i even snuck a few peeks at the notes.

the worst thing about the game would probably be the ending. the game abruptly ends with a lukewarm boss fight and an anti-climatic cutscene which only acts as sequel bait. for as well made as the rest of the game was, i was expecting the climax to be something powerful, but yet i was left thoroughly disappointed. just when you think there's still more to uncover, the game just abruptly ends.


it's time for the sequel i guess.

Reviewed on Aug 30, 2021


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