It's a decent enough time, but can we talk about how it's pretty bad design to tell the player they should be trying to acquire D-Tokens by defeating enemies, allowing the player to progress as far as they can before dying, then informing the player after they died, "OOPS, YOU LOST YOUR TOKENS, SHOULD HAVE DONE THIS THING WE NEVER TOLD YOU ABOUT!"

I sat there and talked to every townsperson, read all the info signs, checked the options page for controls and general info, and they quite literally spring this rather important detail on you AFTER your first death, insuring that your run was a waste of time if you died (and you probably did).

(for the record, if you do decide to play this, open the ring menu and select the magic rope in order to leave...though I can't guarantee that it'll even be available on the first run because maybe the dev expects players to die quickly before throwing that info at them...instead of at the third boss, like I did)

Reviewed on Apr 25, 2022


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