This game is a tough sell for me. It's fun enough, at times. I enjoyed the bosses I've fought so far -- not so much the enemies, as they feel mostly identical save for one different move in each of their repertoires.

First, you fight a sword guy. Then you fight a sword guy with a shield that doesn't use the shield to block. Then you fight a spear guy with a shield that doesn't use the shield to block.

Then you fight long range snipers, but it's easy to dodge their shots and when you get close, they become sword guys. They also like to swing at you if you jump up near them from below, which makes them walk right off the ledges they're guarding. Then you fight rocket snipers, but they do all the same things. Then you fight guys who look like sword guys but have the ability to use the beam from their swords and home in on you / go through you. You just roll like you normally do. Then you fight guys who are like the sword guys but can fire a purple wave at you that travels horizontally only. This is hilarious when different levels of terrain come into play.

The boundaries for where the game wants you to go are a little unclear at times, but not that big of a deal. The platforming is the real fault of this game, though. There's a lot of bugginess and a lot of ledges you can land on that are too far down to jump back up, so you have to kill yourself or use your bonfire-warp ability and go back and run through again. The side-scrolling platforming sections are extra weird and feel unnecessary, like they just wanted to try out some ideas and rolled with them.

The absolute offender of all offenders though is trick platforms that collapse under you over instadeath pits. No warning, no color differentiation or details to spot -- you land on/walk onto the platform, it drops, and you either reflex fast enough to not die or you die. My instinct to sudden changes in the game is usually to roll forward. This just makes you dash into what is usually the next safe platform at chest height and look up at it longingly as you plunge to your untimely death AGAIN.

That was the last current straw for me in my current run of the game, as I had beaten a boss and was looking for the next bonfire-type-thing and saw an item to collect, walked over carefully and right before I got there, platform drops and I die. Respawn a fair ways before the boss fight. No thanks. Maybe another time, I've got plenty of backlog to play without that garbage.

Also had a bug where the forge menu spazzed on me and just kept shifting between multiple weapons I had when I was trying to pick one to upgrade. Only notable bug I can think of outside of HUGE enemy AI goofs that is worth noting.

Reviewed on Jun 02, 2022


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