I ended up having a lot of fun with this game, and in turn, putting in a ton of time into it on the PSP, but playing it now and looking back, it really isn't too great.

Having three characters to play as with their(mostly) unique story to play through was really cool, with everyone having different interweaving events and unique areas to explore in the common worlds.

I really enjoyed the concept of the Mirage Arena in this game, but with the Multiplayer functions withdrawn from the HD release, it becomes a lot less fun to progress through.

However with the content being spread between three characters, mostly focused on the story, it means that there's very little postgame. When you beat the game it lands you roughly between level 28-37 depending on what character you play and, of course, how much side content/grinding you do. But there are superbosses that you want to be a much higher level for and grinding experience for it ends up being very tedious.

The command deck system this game introduced also made characters feel very samey, and combat feel really clunky and punishing for really no reason. As well as locked abilities, that were once level up rewards, behind it.

The command deck alone makes this game one of the weaker entries in the series, which is honestly a shame.

Reviewed on Jan 10, 2024


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