The main allure of Dandara is the gravity switching, and it was only used decently well in level design and obstructions. The direction in which you launch is guided and automated with no option to disable the line. It removed some agency of movement in my experience, but I can see how it would help newer players adjust to the esoteric mechanic. The boss fights are a good spectacle and are the best part of the pixel artstyle. The story seemed deliberately obfuscating, and frustratingly, it didn't get any clearer after 10 hours. It's at a great price for the content, I got it on sale for 3 bucks.

Reviewed on May 09, 2024


Comments