Beautiful, incredible game. I know some would say it doesn't have the same impact that Breath of the Wild did when it came out, and to an extent I agree. Though with that said, after waiting 6 years for the sequel, Tears of the Kingdom in its own way felt like a return to a familiar world in the best way possible.

There's genuinely so much to love. The sky and depths are fantastic additions to Hyrule and put away any fears I had that the map would feel too similar to BOTW. The sky in particular is stunning visually.

While I did find myself missing Stasis and Remote Bombs here and there, the new abilities are really great too. Rewind I felt was kind of underutilized, but there are certain situations and puzzles where it shines. Ascend is REALLY fun, and honestly an amazing quality of life ability. And the stars of the show are obviously Fuse and Ultrahand which open up a staggering amount of creative options.

The temples here are alright, a little less interesting than the more standard Zelda dungeons from previous games, but I definitely enjoyed them more than the Divine Beasts. Without spoiling it, the ending sequence is amazing. I absolutely loved the atmosphere of it even if it wasn't particularly difficult.

I'm honestly not sure what else to say. There's just so much to do in this game that after a certain point I basically forced myself to finish the main story, lol. It seriously delivers on all fronts and was more than worth the wait.

Reviewed on Jan 24, 2024


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