This review contains spoilers


The RE4 remake is one of a kind, and most likely my favroite within the franchise to date. It really did the original justice, keeping some of the things I loved intact while adding a sleeker and more modern feel not only visually (obviously) but with play style, too. I left feeling much more satisfied then I did with other modern RE games (RE7 and RE8).

When it came to difficulty, RE4 remake has adjusted itself to accommodate the modern age; enemy interactions and boss fights are much faster than I remember. However, the enemy movement speed and fast-paced attacks add fluidity; even if frustrating, it felt easier to immerse myself. Nevertheless, the only issue I had with enemy interaction was the loss of an "unsettling feeling", the Regenadors for instance from what I rember didnt "run" at you, they would awkawrldy stalk you and I remeber being terrified of them as a kid and it felt more that I was rushing to get out as theyd run instead of slowly walking to find my way out. The overall note is that there was a consistent wave of enemies, so there was no break to be nervous about what could lie around the corner as something always was.

When it came to boss fights in general, Krauser was probably the most compelling; I really enjoyed the trap-infested ruins and not only having to be vigilant and aware of your surroundings, it tests your reaction time 10-fold. It was well-paced, and having "three" phases really built up some well-deserved tension; it made the stakes feel much higher and really drew attention. It also forced you to use the combat knife and for me I never really used it unless prompted to for finishing kills so it was interesting that it forced players to basically learn a mechanic If they havent already or test the skills if you used parries frequently. Saddler felt underwhelming, to be honest; it was less arduous than I expected it to be, being able to do it on the first try when Krauser took 6 and other bosses took 2 to 3 times. I expected his boss fight to be much more daunting, and throwing one-shot enemies (with fully upgraded power Red9) was boring; it felt more like lackluster quick work than obstacles. The fight reminded me of the RE8 boss fights, as it felt the purpose was more cinematic, allowing time to reflect on how you got to the end rather than the "Epic" end itself.

I really liked the dialogue and narrative. When it came to RE7 and RE8, I never really felt immersed with Ethan; I felt very apathetic whenever important story conflicts arose as Ethan didn't really comment on anything aside from "ew" and "Mia". However, with RE4, it was a complete 180. It stayed true to the unforgettable quips in the original; interactions felt personable, and I could sympathize with these characters much more, so when character deaths or issues would arise, it didn't feel lackluster. Luis and Krauser had a lot more attention than I originally remembered, Luis's dual fights were a lot of fun, the Cabin fight and the Orge fight, really built up relationships that made Luis's death a lot more heartbreaking, if I remeber correctly Saddler kills off Luis in the original so I feel Krauser killing Luis just added to the already existing tension towards the upcoming boss fight.

Overall, I really liked the RE4 remake; I think it did the original justice, great boss fights, great characters, and great narrative, it's a game I highly recommend and will be playing again in the near future for sure.


Reviewed on Apr 24, 2024


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