A very solid game! I thought the first Mario + Rabbids game was surprisingly good, but I think this is a really solid improvement. A wider roster, varied locations, and a somewhat revamped combat system are all great!

The combat in particular, is highly improved by the ability of free movement to facilitate greater group movement before committing to attacks, and I think that's a great change. The sparks, too, add a lot by giving summons, defensive abilities, and various elemental offensive abilities to take advantage of, and while I personally feel like there are certain Sparks that are just out and out much better given the situation. Ones with reflect, ones where you can't be targeted, certain ones that summon beefy bodies, there's a lot of variety, but by endgame, I was mostly favoring a select handful.

The two downsides in my opinion to combat were that a lot of "reach the area" battles felt incredibly hands off, as I felt more incentivized to reach the end as quickly as possible by using multiple team jumps and jump pads and ignoring all enemies as best I could.

The other is that at a certain point, I kept to Peach, Rabbid Peach, and Rabbid Rosalina. Peach and Rabbid Peach have strong attacks and barriers + heals, and Rabbid Rosalina has a dash that can stop an opponent and have them take more damage, and have a massive area of effect skill that stops enemies and has them take more damage. At a certain point, all I wanted to use was them for high damage and sustainability. While I don't mind single player strategy games being able to be broken, as soon as you hit "this character can stop all enemies in its radius for multiple turns AND make them take more damage", I do not feel at all incentivized to remove that character from my team.

The combat is a bit simplistic at times, but still solid and serviceable, with the only real "bad" map/encounter being a windmill one in the last full world that is far too large and with a limit of three party members, makes it unmanageable and not fun.

The puzzles in the worlds are some of my favorite parts, as they're just hands on enough without being too difficult or requiring too wild of logic.

Unfortunately, despite the musical talents of David Wise and Grant Kirkhope, a lot of the music was forgettable to me. I can't easily recall much of it, which is a shame considering who worked on the music.

Overall, the game is very enjoyable, and I would definitely recommend it. It won't be the toughest, most in-depth strategy game, but it has a lot to it, a lot to do, and is still pretty fun.

Reviewed on Mar 14, 2023


1 Comment


8 months ago

David Wise was not one of this game's composers