Probably my favorite era of games almost purely because of how they looked—Textures just a little too sheened over to convince you they aren't game objects. Faces a little too polygonal to convince you they aren't plastered mesh, but not enough that they enter the uncanny valley. Enemies a little too near-sighted or proficiently accurate to convince you they aren't functioningly oscillating A.I. And lighting just a little too sharp to convince you of unadorned naturalism—this is where everything should occupy in my opinion. Not necessarily between realism and artifice or functionality and jank but between dream and reality. Onwards is a sunk cost. This game is good.

Reviewed on Aug 31, 2023


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