When it comes to some of the most important titles from the third generation of video games, the ones that pop up to most folk’s minds would be ’Super Mario Bros’ and ’The Legend Of Zelda’. I feel one game that gets overlooked from this time period for its influence is ’Sweet Home’. The reason for this is due to it being the biggest inspiration for the ’Resident Evil’ franchise. Being the title to essentially birth survival horror is incredibly important and I feel it deserves a lot more credit for that. I think it ends up falling short from getting all that credit due to this game also being an adaption of a movie that’s not so popular. Oh, and the game was never released outside of Japan. Due to this, I ended up playing through a fan translation of the game by Gaijin Productions and Suicidal Translations. So thanks to those folks, we can play the game.

Now mind you, this game is influential as hell and incredibly important, but I don’t think it’s necessarily good. There are a few reasons for this, but I think it has to be due to conflicting ideas that can make the game frustrating at times. The entire game, you spend in the mansion doing the thing you’d expect from a survival horror game. You find key items and solve puzzles while slowly, but surely unlocking more of the mansion to uncover a mystery. This part of the game is actually really satisfying and well constructed. I thoroughly enjoyed every time I figured something out on my own. There were a few moments where I would look towards a guide for a helping hand since some of the puzzles can lean into the “how was I supposed to know that?” territory, but that is an exception. Most of them are well thought out and made sense to me otherwise.

The best aspect to the game is the five protagonist system. Throughout the game, you will need to switch between characters and use them to get past certain areas. You can rename them if you’d like, but I decided to keep their normal names. Kazuo has a lighter, Taguchi has a camera, Akiko is the doctor with a first aid kit, Asuka has a vacuum, and Emi is our “master of unlocking” with a key that can open most doors. All these items are very important throughout your journey to progress. This doesn’t mean the game won’t punish you harshly though. If a character dies, they are dead for good. That means you lose their special item and you’ll lose all their inventory slots permanently. This makes the game tense as hell and actually gives death some real weight compared to other games. You’ll be able to find replacement supplies for all of the major ones, but that is a huge hassle and inconvenience compared to having the main item. You can save whenever you’d like, but if you’re like me, you’ll end up forgetting to save often and deciding against it to add some challenge. This is an amazing system and I thought it was the best aspect of the game. Keeping all the characters alive isn’t too difficult, but knowing the punishment for letting them die is stressful enough and does a good job keeping you worried throughout the game.

Overall, so far I’ve been fairly positive. What is my issue? I do not like old JRPGs. I don’t like having to deal with randomized fights specifically because it constantly makes me feel like i'm being taken away from the game I want to play. If you are into this sort of game, then you may end up enjoying this aspect, but I’ve never been into these kinds of games. There are elements with it I take issue with here though besides “it’s not for me”. I feel it gets in the way of the slow tense atmosphere when their version of the ’Jaws’ theme starts playing and you’re thrown into a combat encounter. It doesn’t have the same feeling as the encounters you’d have in ’Resident Evil’. The other issue is it is really really frequent. There are moments where I would have three steps between encounters and that would frustrate me because I just wanted to go back to exploring the mansion. It isn’t completely bad. I do like the giant armor guys that walk around and you hear their giant footsteps as you try to avoid them. Those are pretty spooky! I just wish random encounters weren’t such a frequent occurrence. You don’t need to grind experience points though which is a good thing.

The story of ’Sweet Home’ I won’t go too far into it because of how much of it is left up to your interpretation and I don’t want to take that part of the experience away by explaining every detail from my playthrough, but for simple thoughts, it does a decent job adapting the movie into game form and trying to remain faithful while having enough changes to feel fresh. I enjoyed my time with it, but I never was hooked into it. I do think it does a better job at giving a mysterious feeling than the movie does, but not by a lot.

’Sweet Home’ is artistically, in its presentation, one of my favorite NES games. The game has so much detail put into its world that I really enjoyed it. The first thing is how every room gives off a unique atmosphere and feeling. Not only is this good for the tension of never knowing what’s next, but also gives you a good idea where you are at all times since not many rooms look the same. As much as I disliked the combat in the game, I did like plenty of the enemies and the designs of them when they showed up on screen. Some of them are quite grotesque as well which surprised me, but other times, the enemies can be very silly such as a face inside of a wall and when the enemy shows up it just yells “Wall!!!” which never failed to make me laugh. The music here is pretty fantastic as well and is some of the better chiptune music I’ve heard out there which is neat.

’Sweet Home’ is an intriguing title due to its importance, but nothing more than that to me personally. The game has plenty of really good ideas that we would see be fully fleshed out in ’Resident Evil’, but the game is held back by its JRPG elements, at least to me. I don’t see myself ever replaying it, but I still recommend it to others especially if you are into these types of games! It was neat seeing all the ideas that would go into making something I love and I’m thankful for this game.

Reviewed on Dec 14, 2023


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