Log Status

Completed

Playing

Backlog

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Rating

Time Played

--

Days in Journal

1 day

Last played

June 20, 2024

Platforms Played

DISPLAY


zero lessons learned from the first game. non-existent level design, non-existent encounter design, non-existent gunplay. even the bosses are so easily abused with slow-mo mechanic that you can count them as non-existant too. also being a roguelite is a complete false advertisement, there is no permadeath and no procedural generation. the only reason the score is not lower is because GZDoom gives a foundation that makes the game at least not awful to play.