This "reverse-horror game" is definitely a neat concept that's executed splendidly, albeit not perfectly.

Probably the highlights of this 4-hour experience are both the artstyle and sound design. This might be weird to say, but Carrion is one of those games that you should absolutely experience in a dark room on a colorful display with the best set of speakers/headphones available. It's not a scary game by any means, but it's one that makes successfully makes you uncomfortable for sure. The contrast of the brown colors with the bright red blood, alongside the bass-heavy soundtrack and sounds of terror, makes this game an experience to behold!

As a game, however, I have mixed feelings about it. One thing I actually found to be pretty smart was the way Carrion handles puzzles and combat. Throughout the game, you unlocked various abilities that are only available depending on the size of your creature, which restricts you into taking on enemies and puzzles with different strategies. My only real gripe with this game is the "metroidvania" aspect of level design. Thankfully I had no trouble proceeding through the levels themselves, but at least some sort of map system would've been useful for collectible reasons.

Carrion is just that: an enjoyable indie experience. If you have the few hours to sink into a game like this, then it's definitely worth your time. (I think the story has a pretty cool twist too, if you can understand it.)

Reviewed on Sep 16, 2022


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