As far as roguelikes/lites go this one is really fun--I haven't beaten it many times but I have unlocked all the characters.
I like to compare "neo-roguelikes" to the genre's classics--what ideas can be traced from stuff like Angband to this? The inspiration I think Streets of Rogue really latches on to is the ability of the player to think laterally. Though there's a fairly small pool of different missions to complete and NPCs to interact with, the many different systems in the game--status effects, relations, alertness, combat stats--make devising solutions to problems and coming up with plans and strategies really enjoyable. Gameplay tactics like getting free healing items as a vampire--having your own blood put into bags, then topping off your HP via random back-alley NPCs--are a delight to come up with and manage, and feel like some of the classic outside-the-box tactics of classic roguelikes, like wielding cockatrice corpses as weapons to petrify opponents in NetHack.

Reviewed on Oct 30, 2022


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