It's Super Monkey Ball Deluxe with the new artstyle and a lot of extra fat. There are quite a few minute differences between BM and its source material, but the notable changes include a movement and camera system which don't appreciate small, minute movements and make it hard to move completely straight forward without veering to the side. I also expected a free-cam stage view. I had no reason to expect this, but I did, and it's not in the game. I appreciate that Banana Mania is high resolution, visually appealing, and separated its Challenge Mode into well-portioned level setlists, because Deluxe's setlists could go on for hours, and I like completing a Monkey and a Ball in one session. Despite its corporate pop artstyle, BM feels ever so slightly cheap in a couple places: guest characters provide no auditory exclamations whatsoever, and, despite having a large menu, the options are rather shallow, particularly camera options and control stick deadzone options. I couldn't find a setting which makes the camera feel comfortable, whether I'm moving it with the right stick, or the game is. Control stick deadzone issues also caused some problems at first, preventing me from going top speed while moving diagonally, making 8-7 "Warp" and 10-6 "Crazy Maze" unwinnable, but I found a fix in Steam controller settings. Overall, it all right. It tasteless and lukewarm. It remind me of me beer, which I like better. Seriously, play a GCN monkey ball back to back with Banana Mania, and you'll feel that the original games have incredibly responsive controls. There's no substitute for good physics... especially when that's all the game is.

Reviewed on Oct 04, 2021


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