Had the potential to be a great shooter on the Vita. Started out decent and picked up steam on the way. Budget probably ran out at some point during development because enjoyment takes a sharp dive somewhere in the middle; the plot becomes hard to follow and gameplay is a constant meat grind. Would have given this game a 3.5/5 if it stayed that way, but Mission 6 had to happen; incredibly sharp difficulty spike, continuous shower of enemies and flat out unfair spawn points. Would have earned a 3/5 but the final boss fight was so broken I had to drop it to the current 2.5/5.
If most of the Vita launch titles did play like this, no wonder the console flopped financially.
If most of the Vita launch titles did play like this, no wonder the console flopped financially.