I started playing this game without knowing that it was essentially a metroidvania FPS (a concept so simple yet so unexplored), and it was also another game from the developer of Shrine.

Both things hitted as good surprise once i started playing the game. It’s really great to see how Scumhead, the developer, has found a whole aesthetic of it’s own, and slowly has coupled it with a more mature gameplay.

Vomitoreum strength is not really at it’s gunplay, but mostly about the other mechanics, and of course, the exploration. Also, it’s a fairly short game, so there’s no excuses in giving this game a try.

And for sure, i’ll love to see some other develoepers exploring the idea of a metroidvania FPS.

Reviewed on May 20, 2023


Comments