In the 2013 video game Puppeteer, a breezy and simplistic yet charming 2.5D platformer that justifies its 2.5D more than the bulk of games in that style ever have with its stage show aesthetic, your character Kutaro is a wooden puppet. A big part of the game is collecting puppet heads which act as hit points

There are a total of 104 heads to collect across the whole game. Every single one of these heads has a unique animation associated with it if you can hold onto it in the right spot. Could be a unique contextual moment within the game to take a shortcut, get rewards, skip a boss phase, or reaching a bonus stage. Beating the game will give you a head that can perform the contextual action of any other head to see the work put in, but there’s still that desire to find which heads you missed to see their distinct sense of character.

That is a level of soul and dedication you really only see from developers incredibly passionate about their craft and appreciating their effort a decade later it’s a damn shame to see Japan Studio shuttered now when it could be the perfect gap material between Sony’s mega blockbusters.

Reviewed on Nov 24, 2023


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