If you’re gonna give your game a defining gimmick to make it stand out in literally any way from the past games and that’ll help it keep sticking out when developing future games in this style, probably not a good idea to make it something that you’ll only see if intentionally grinding very specific enemies (that the GBA version doesn’t indicate) on incredibly low percentiles. It has value in proving the style is addicting enough to work on handhelds but little beyond that.

Reviewed on Nov 25, 2022


1 Comment


1 year ago

This is so true it's not even funny. Literally the main sub mechanic is potentially completely missable.