It's a step in the right direction, but there are some kinks. The enemy AI in one section had me actually turn on the not-so-scary mode 'cause he wouldn't move from one spot and it was a hassle either leashing or shoving past him.
The projector slides are a definite improvement over the walls of text from the main game, but still suffer the same issue of reading like exposition rather than discoveries. There really needed to be some kind of obfuscation to gamify the process of archaeology, but overall net positive.
As it is and based on additions to the ending it clearly reads as a prototyping phase for what will likely be Outer Wilds 2. It doesn't add enough to the core experience or fit well enough into the world to be called anything, but contrived. If it's up to me I'd cut this out of any future playthroughs, which thankfully they were mindful enough to preserve, but taken on its own it's pretty neat.

Reviewed on Sep 29, 2021


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