A surprisingly tight and well-rounded platformer, probably one of the better offerings of the PS1 3D jump-and-collect games.

What sets Lost in Time apart is how it uses its licensing and brand. You can tell Behaviour Interactive watched a lot of Bugs Bunny cartoons to nail the tone, character and look of those shorts (especially the look, game looks wonderful). And if (like me) you grew up watching these shorts, Lost in Time really does let you "play" these episodes.

I found the sound effects to be a real underrated aspect of this game in building that Looney Tunes world. Just some cracking slap-stick nosies, taken from the shorts throughout the game. Carrots are now my favourite "coin" to collect. Really good crunch noise. Bugs Bunny also has some great screams throughout the game. (if you get picked up by the pterodactyl in the stone age make sure you hit the square button to hear Bugs go "WHOOOOAHH!!". didn't discover this til much later in the game.)

Its time travel premise also gives it free reign to pull from a variety of iconic Looney Tunes shorts. Things like: The "Duck Season/Rabbit Season" episode, the pirate Yosemite Sam ship battle where Bugs catches the cannonballs in his cannon and fires them back, the matador episode, Robin Hood Daffy, the race to put the flag on top of Planet X. Having moments like these be playable I honestly find really enriching and I couldn't help but smile, as the ACME Anvil of nostalgia crushes me into the ground.

There's also some interesting level design and progression here. The game starts with relatively linear levels, which of course eases the player in. But, as the game progresses, the levels do get more complex. A highlight being the medieval themed "What's Cookin' Doc?", which is an open-ended multi-pathed level which the player unlocks early on. To fully complete the level, they have to return multiple times with different power-ups to chip away at full completion.

Speaking of full completion, Lost in Time is let down by requiring 120 of the 124 "clock symbols" (stars) to access its final world. This was a tad too harsh for my childhood self, so I never saw the ending. As a seasoned gaming adult, the quest for 100% was actually an enjoyable romp and overall pretty smooth.

So, after almost two decades, I finally unlocked the last level of Bugs Bunny: Lost in Time. It's a cutscene.

...yeah, no final level or last hurrah. Game kinda just fizzles out, which is such a huge shame. I still give this two thumbs up to anyone who has enjoyed some Bugs Bunny or some early 3D platformers.

tl;dr it's probably better than banjo-kazooie tbh

Reviewed on Oct 02, 2022


1 Comment


I'm old enough to have played a version of this on a PS1 demo disc back in the day (now that was an era unto itself). Still need to play this and the other cool Looney Tunes games made around that time.