I'm pleasantly surprised with this one. Unlike Episode I, there's not much in the way of cheap death traps and annoying level gimmicks. Sonic also no longer feels like such a brick with the terrible momentum physics of the previous episode, making for a more fast-paced experience, as it should be. Visually, it's also a nice step-up, with the character models no longer looking like cheap, low-res PNG files.

New to this episode is the addition of Tails, which allows for co-op. Not like anyone would play this with me to try it out. But mainly, the addition of Tails adds new gameplay mechanics where you can use Tails to fly you up to otherwise inaccessible ledges and platforms or roll up and become a super-powered roly-poly duo to break through obstacles and peed through levels. Admittedly, this kind of slows the pacing at times, especially in a few levels where you have to do it multiple times, but I don't mind much. Takes me back to my 'Sonic Heroes' days...

While I'm not counting it as part of my rating, I figured it's worth bringing up the bonus "Metal Episode." 4 acts where you play as Metal Sonic which is supposed to tie the story of Sonic CD with Sonic 4 (not that there is much of a story). It's basically a rehash of Episode I's fucky level design, especially with Act I having those terrible death traps. The other acts are okay, but really not up to par with Episode II's level design, which isn't great in and of itself, but it's fun enough to qualify it as a decent game in my eyes.

The soundtrack is still balls, though.

Reviewed on Dec 01, 2022


Comments