My issues with this game can best be summarized by the fact that i kept re-doing a mission over and over again, and looked up the best way to deal with it, and the only thing i learned was to just change my build and do something the way the game wants me to do it. I think customization has no purpose if you're actively punished for playing the game in a way that even slightly deviates from the optimal way to do things. Towards the end of the game enemy builds even start to get more unvaried, so i think the devs were fully aware that they were making a horribly unbalanced game in which around 60-90% of the equipment is completely useless. It has far, far too much busywork in it for a game that came out a month ago. It's mostly based on trial and error since you never know exactly what you're fighting until you actually play a mission, and thus have no idea how to pick the specific weapon the game wants you to use. It'd make sense if you had 8 weapons, not 4. It doesn't help that there is essentially no purpose to ammo as a mechanic, it's irrelevent 90% of the time and nothing but a nuisance the remaning 10%, it never challenges you, only irritates you, it's a mechanic made to punish you for playing too aggressively in a game designed around playing aggressively, it has a stagger bar for Christ's sake.

Reviewed on Sep 24, 2023


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