Much like Team Fortress 2, I don't rate this game as what it is now, more so what it meant to me when it was at it's peak and the memories I've formed with it. I have always been a fan of fighting games yet I never had the time or patience to get good competitively until this one showed up.

Being a fan of Dragon Ball since I was 6 watching it on youtube back when copyright law wasn't as strict and people had to stitch the video in 3 parts because of the 10 minute limit on the site, I've always had a soft spot for this series and even the worst Dragon Ball Games have a ton of fan service worth checking out. And Fighterz isn't fan service, it's straight up fan fellatio.

From every moveset, every reference, every interaction, it's all packed and filled to the brim with charm that completely encapsulates the highlights of the show and what made it special, which is exactly what made me try to pick up my first fighting game as a competitive player. I didn't get very far (only up to Living Legend) but it was so much fun! Learning combo strings, going on tourneys, meeting people from the FGC, watching famous players and copying their BnBs, it was so much new terminology and training that legitimately made me feel like I was training and improving my fighting skills much like Goku and his pals.

Should you play it right now? Maybe not. The balancing got Mickey ever since they added UI Goku and Gogeta 4 plus the added patches after it were the nail in the coffin for this game's already waning skill ceiling, but I don't think it would ever diminish the fun I've had with it for 3 years straight.

This game blows Xenoverse 2 and Kakarot out of the water and it's a shame Bandai/Arcsys never felt interested in continuing the game, it could have easily been a mainstay series with tons of DLC still being released today, but for a 6 year old game, you could do much worse.

YAMCHA MAINS RISE UP AROOOO BABY I'M PREYING ON YOU TONIGHT!!!

Reviewed on Feb 15, 2024


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