Voidigo feels like a labour of love. One of those games that “didn’t come out til it was ready” and definitely reaps the benefits. Combat is fluid, there’s enough variety in environments and enemies to prevent the experience getting stale, there’s a wide range of weapons and powerups.

Which leads me to my only (minor) criticism: there’s too many weapons and powerups. By the time I finished the game (beaten all bosses, completed a run with every character and upgraded/used enough powerups/weapons), I’d only scratched the surface of the range of powerups and weapons on offer; and the lack of significant postgame/NG+ content doesn’t inspire me to push for that 100% completion.

That being said, this is an extremely accomplished roguelike in the vein of Nuclear Throne, the main content of which kept me interested for 30 hours of which I enjoyed almost every minute.

Reviewed on Feb 22, 2024


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