For the money spent on this and the other bracelet DLC it is not worth the price tag of $30. Just not enough content to warrant the price tag. The Fell Xenologue story is hit and miss at times. It's story is better than Engage's base story but not by a huge amount.

Pros:
1. Story is better than Engage's story, but it is not a great story or anything. It's fast paced and very short. It does not overstay its welcome, and it's more of a side story showing how a different world played out.
2. You get to have more characters to use in the base game after you are finished with this DLC story.
3. The last two maps are interesting with how you have to play them.
4. It's cool to not have to worry about killing every unit in this story because of no levelling up mechanic, and the preset weapons and items make less thinking involved when it comes to just starting the battle and stuff. Gives a different feel than Engage's main story where you have so many options to tinker around with and customization.

Cons:
1. Costs too much for what you get for just this story, and counting the bracelets.
2. This is not a separate game mode at the title screen like in Three Houses. You have to play through it every time you make a new save in Engage if you want to use any characters from the DLC story. If you finish this story too soon in the main story it can screw you over when it comes to the DLC bracelet maps when it comes to levels, because two of the characters will come at level 20 and make the challenge maps up its levels, making it harder to complete or make you complete it when you get to the end of the base game instead.
3. Besides the final two maps of Fell Xenologue, the map design felt lazy. It was just big open areas of a bunch of enemies to fight. At least the final two maps had something interesting going on.
4. Nil is too much of a liability in the story, it's dumb. Especially after you finish the story Nil being so squishy and useless while playing it makes less sense with how the story unfolds. You will know what I mean if you have finished it. Nil should not have been a playable unit in the battles, or if he went to 0 hp in the story a different story branch should open up. Ah well.
5. This story is very low budget. Felt like Nintendo barely gave any money or time to the team that was developing it. It feels way too short, it has pictures to tell the story of it a lot of the time, the maps up until the last two are pretty much just open areas where it's just KO the leader unit. The recurring villains in the base game's story pop up here as good guy units with color swapped clothes. It's eh.
6. The game does not feel play tested properly, as normal is too easy, hard seems to be too hard, and maddening even harder. It is not in line with the difficulty of the base game's difficulty at all, so that's just weird. You would think with having each battle having preset weapons, items, and levels that it would be easy to balance it.
7. Not sure why for the forced deployed units in this story you cannot edit their inventory before starting the map. You can edit the other units' inventory no problem. Either let me edit everyone's inventories or none at all.

Overall I would have wished they not even make this story and just spent the rest of their resources including more bracelets for you to do challenge maps to acquire to have more fun in the game with. That, and challenge maps that do not involve acquiring bracelets or rings. It is what it is though. I at least got this DLC for free as a gift, so yay haha.

Reviewed on Apr 25, 2024


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