I'm beginning to think that the first Contra is the only great one. I remembered this being a lot better: the switchable weapons, the goofy special attack, the climbing, the numerous minibosses. It seems to point towards something expansive, where movement and creativity are what's being asked of the player.

In practice, it's usually the opposite. This is a very rigid, cramped game. It constantly forces the player into small areas, to wait, to occupy just this part of the screen and no more. When you know what to do it feels like a solved equation instead of a fight. And the interstitial non-sidescroller levels were always an issue with Contra games, but those top-down Mode 7 levels are the worst. Ugly, disorienting, and simplistic. Also what's up with that legacy-obsessed last level? It's more than a little embarrassing fighting watered-down bosses from the two prior games.

Yeah, it's still Contra. The sidescrolling levels had never looked as good. It's responsive to be sure, and when the game encourages movement (like the stage 3 boss) it can be a pretty good time. But going back and playing this was a really disappointing experience.

Reviewed on Apr 20, 2024


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