Takes the 'universal' design of Tetris and then dresses it up with what else that word might mean. It can only do this with its plentiful effects. Swirling, sparkling stars, leaps from inner to outer space---the universe. Images of different biomes and cultures, difference genres of music and lyrics about how we're connected---the universal. It isn't subtle. More universal still is just the use of color, contrast, and movement regardless of intended meaning. I wish it pushed that further and simply played with pattern, movement, and abstraction more.

It has some variation and alternate modes, but what Tetris game hasn't since the 90's? It's about the lightshow, and it's pretty to be sure, but Tetris always struck me as a modest game. I'm not that good at it and never played it much outside of the arcade and Gameboy, but even in its time it was something quaint and efficient. All the glam in this rendition doesn't distract as much as I thought it might, but I don't think it adds a whole lot.

It's ostensibly Tetris given the Lumines treatment. But that was a game where the tempo of the music was a mechanic and the visual/aural mixtape structure felt better implemented or at the very least more novel.

Reviewed on May 28, 2023


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