"Given the opportunity, players will optimise the fun out of a game." - Soren Johnson

The most compelling addition compared to its predecessor is the cool new Ultrabuild/Zonai tech. Online you see awesome tanks and laser robots and Korok crucifixions, but in reality I found it much easier to just run in with my best weapon than spend 20 minutes fiddling my way into a cool Zonai contraption. To enjoy the BotW sequels' biggest addition, you have to actively choose to play Nuts And Bolts while deep down knowing a Level 4 horn fused sword would be quicker and more efficient. Plus I'm the "save it just in case" type of item hoarder, so the whole battery and Zonai currency system and one-time-use parts discouraged me from experimenting.

I really did try to engage with the Zonai building more at the beginning of the game. I spent like 10 minutes trying to build a cart once I left the sky island, only for the battery to last 10 seconds. So when the game gave me the horses that I'd tamed from Botw, you'd better believe I chose to use those instead.

The sky islands are cool until you realise the tutorial one is the biggest and most complex, and about 70% of them are just copy-paste of the same 3 ideas. Depths are also cool for the first few minutes but wear a little...empty. People praised the return of "traditional dungeons", that is until you realise they work exactly the same as the Divine Beasts but minus the unique dungeon rotation mechanics. I really can't decide if this is a complete improvement over BotW, it's flawed but still a very good game. Maybe if I had never played BotW it would be a different story for this one.

Reviewed on Dec 02, 2023


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