I'm not exaggerating when I say this is a sin against humanity, I HATED this game and how much it consistently wasted my time. With the constant story beats that kept dragging on and on, fighting the same fights over and over again, padding for the sake of padding. This game had it all. For any aspiring game designers out there I point you towards this game, a complete example of what NOT to do when creating a fun game. There is virtually nothing fun about this game and anything this game has done the previous entries have done better. This is a soulless complete heap of garbage that I've ever played and I will NEVER return to. Game deserves all the hate it gets, it really is that bad, there was no saving grace here, nothing in this game was memorable and nothing stood out.
You order food at a restaurant and this is the kind of the stuff they dig out from the back of the trash can and serve to you on your plate. The combat was frustrating, the exploration was uninteresting, the music is forgettable, EVERYTHING IN THIS GAME WAS HORRIBLE.
The Paper Toad Missions make me want to pull every single last strand of hair out, these stupid paper morons and their horrible one liners, I hated them with a burning passion.
The Countless amounts of gimmick and minigames this game throws at you is so exhausting, the previous M&L games had minigames yes but this game throws it in all the damn time, you're always doing SOMETHING whether its a poorly designed stealth mission, a find the item mission, a chase the guy mission, a mission where you just play HIDE AND SEEK???
WHAT DEMOGRAPHIC WAS THIS MADE FOR? IT CAN'T BE FANS OF MARIO AND LUIGI, BECAUSE THEY WOULDN'T PLAY THIS, AND IT CAN'T BE NEW FANS BECAUSE OF HOW DIFFICULT THIS GAME GETS LATER ON.

Yes, I think this is without a doubt the hardest Mario and Luigi game in the series, which isn't saying much cause these games aren't even hard but this one just... oh my god. This one just was a pain in the ass. The devs try to remedy this games poor enemy pattern design by making boo cookies stupidly cheap and their sole purpose is so you can practice the bs enemy patterns but you know what my counter argument is to this? The whole fun of a M&L game is learning the patterns and picking up those yourself, yes its trial and error but the enemies always, ALWAYS, gave an indication of who they'll be attacking. In this game because there's 3 people to worry about it makes dodging so uncomfortable and when the game requires you to press all 3 buttons at once I despise it. NOBODY can tell me this was a fun control scheme, say what you want about Partners in Time, but you were still controlling 2 bros at the end of the day, the babies were just piggyback riding off of them. In this game you gotta manage 3 at one time and it's not fun, it's so frustrating because if one falls the other 2 will and then it becomes a domino effect. I really want to know what was inside the devs head when making this cause this wasn't fun at all to play. The Bros attacks in this game are also so forgettable and lame and nothing fun like in BIS or hell, even Dream Team. The Big Paper Craft battles were so boring and such a tacked on gimmick, you could remove these from the game and NOTHING would change. They're so insignificant to the entire game that playing them made me wish I wasn't.

But yeah, those are my thoughts on Mario and Luigi: Paper Jam. A complete waste of your time that no one should ever subject themself to. This is a one and done, forever.

Reviewed on Nov 03, 2023


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