The Unreal Engine 5 asset flips all look nice, but Stray Souls lacks the personality and authorship to justify any such shortcuts.

The story is derivative; the acting is naff; the random face animation of our hero Daniel makes him seem like he is constantly holding in a shit; the levels are so disjointed it's clear they were designed well before a sense of connecting narrative was established; the dull combat lacks any weight and the monsters feel not only irrelevant to what's going on but also inconsistent to one another (some look like zombies, some are Dead Space esque, one of them is a big yeti or something); the dialogue and sound are poorly mixed. Have I missed anything? Probably!

I wouldn't have minded any of the game's budget jankiness if it had just a little personality. Cry of Fear is a terrific example of breathing new life into what already exists and creating a game unique and interesting and also actually scary.

Reviewed on Oct 30, 2023


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