I'll begin by saying the less you know the better. Go into it blind, don't even read this review just go play it!

The first hour of this game feels similar to those grim, pre-2000s children's films you watch and get mildly scarred for life by. They all have that one scene that evokes a 'wtf were they they thinking' response: Willy Wonka & The Chocolate Factory's boat scene; that poor horse in The Never Ending Story; yeah basically the entirety of Return to Oz like wtf.
Bramble starts you off making friends with giants and frog kings and gets you playing hide and seek with cute little gnomes but then you'll be hit with an abrupt plunge into a world of rotting corpses and maggots. On my first boss (some horrific butcher monster thing) I almost had heart palpitations when my cutesie fairytale Hansel-looking kid protagonist got sliced into photorealistic chunks of gore!

What's kind of brilliant is how the stylistic clash of fantasy caricatures and a realistic world design - especially the forest - captures the earthiness of folk horror, the mythical monstrosities lying beneath the beautiful and the mundane. I can't stress enough the power of that magnificently jarring 180° tonal shift.

And the rest of the game is great too, even if it becomes episodic in structure, as you encounter different monsters in newer, less inviting places. It has that clunkiness of a book full of short Nordic myths, tied together by narration that doesn’t always work - the voice acting is stronger elsewhere, notably a segment involving witchcraft. A significant peak later in the game involves a Silent-Hill-2-esque boat ride and a sinister figure in the form of the mythical plague maiden Pesta. This nightmarish boss fight, and other moments in the game, can be frustratingly trial-and-error in places but the generous checkpoints keep the pace afresh.

Elsewhere, the gameplay consists of light platforming, undemanding puzzles, one or two chase sequences and some use of a magic light wielded by our hero. It’s certainly nothing groundbreaking - even the story and tone borrow from Limbo - but it’s done well. The simple gameplay gives attention to the game’s other strengths: consistently evocative sound design, inspired use of dynamic lighting and overall impeccable game direction. I pretty much wept at the moment, just after escaping the clutches of a fiendish troll, when you ride a little hedgehog across a pond to the soundtrack’s gorgeous folk song ‘Blomstertid’ - Death Stranding levels of sublime!

Overall, a pleasant surprise! I have confidence that the devs at Dimfrost are capable of greatness in their next outings. Until then, please don’t overlook this absolute gem.

Reviewed on May 30, 2023


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