Another free indie title with existential themes about our lives and the choices we make over their course. Would I ever pay for a game like this? No, but there is an intriguing nugget of a highly involved classic Myst-like point-and-click mystery nestled at the heart of this indie. In truth, what you get to play is pretty simplistic, with so-so dialogue and not much for gameplay outside of walking, picking up items, and a few dialogue trees. But the soul is there!

There are two separate endings, and that final decision legitimately made me stop to consider the choices being offered. It brought an unexpected gravity to a less than subtle enviability made clear about 7 minutes in. So the creator certainly deserves credit for providing an opportunity to explore this ethical/philosophical scenario, even if it lacks complexity.

The sound is pretty lackluster, with the voice acting being the worst aspect. Controls are occasionally frustrating, especially when one tries to click through and read the dialogue. Often I tried to click and go to another line of dialogue, but the game decided I had already answered the prompt before providing enough time to read the response. Also, when talking to the woman, one of the responses ran entirely off the screen. Frustrating. Less frustrating and more fun was a glitch that spat me outside the elevator when going up to the bar and teleported me straight to the man.

Overall, the general aesthetics and art style are creepy in a simplistic way. Items scattered about and floating through the air, shadows lingering about while you cannot help to feel like a much larger story is waiting to unfold. Sadly, it does not, but if this developer ever returns to make another title, I plan to check it out.

Solid idea, worth the 20 minutes you will spend playing if you enjoy simple philosophical quandaries/thought experiments. It has an intriguing, creepy art style that would make for a killer, fully-fledged mystery, given the developer had more time and resources.

Side note: Can someone explain the point of the crayons and art other than being collectibles to force you to explore a barren, six-roomed ship?

Reviewed on Jan 25, 2023


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