LocoRoco is another Sony Japan Studio game I do not like. It is cutesy, but I hated the controls. You use the L1 and R1 buttons (assuming you are playing using a PS4 controller on the Vita TV like I was) to tilt the stage. Hold both the L1 and R1 buttons to jump, and press "O" to split yourself into multiple smaller versions of yourself. You get bigger by eating berries.

I am sorry, but I will never like this control scheme. Let me tilt the stage with the D-pad or analog sticks and let me jump with the face buttons. After finishing the first world, I pulled the plug on my playthrough.

Now, for a rant on Japan Studio. I swear, people are capping for Japan Studio. After they "closed down" (they merged with Team Asobi, the Astro Bot devs), people all over the internet were suddenly fans of Japan Studio's titles. Where were you when they released many of those games? You only realize how important something is, once you have lost it. I am sure there were genuine fans of Japan Studio who were not happy, but it feels like I am seeing more and more fake fans online.

I have many Japan Studio titles on multiple systems and the only one I liked was Shadow of the Colossus, but they co-developed that game with Team Ico. I did not like Ico, Gravity Rush, or Ape Escape and Gravity Rush is a title I have grown to dislike more as time passes. Knack 2 is a meme, but not a good game. I have not played Demon's Souls, Bloodborne, Wild Arms, the Patapon trilogy, Gravity Rush 2, or Last Guadian (as of Feb 20, 2024), so I have no opinions on those. Astro's Playroom is a decent platformer, but that is more of a tech demo for the PS5. So far, Japan Studio has not won me over.

Who knows? Maybe when I get to those games I mentioned that I have not played, it might change my mind. As of now, Japan Studio is overhyped.

Reviewed on Feb 21, 2024


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