This review contains spoilers

Gris is one of those games that you’ll play one time and not play it again, but still think of it from time to time.

The reason is why I think that way is quite simple. That being the presentation.

I feel that the presentation is definitely the best part of this game, it’s something that I really appreciate as it gave me such an experience. Whether it be the phenomenal artwork in this game and euphoric sounding soundtrack that accompanies it. Also, the overarching story in the game, while I sort of realize this game being about the concept of loss, but I haven’t realized that it was about Gris’ mother’s death toll I looked it up and it made me sad to say the least and maybe the reason why this game is stuck to my mind.

But it kind of lacks in other departments though, especially the gameplay and the runtime of this gameplay. The gameplay is so simple albeit a bit fun with it’s sort of puzzle-solving aspect and the strange yet cool platforming, but I wished there was much more into it. Like there’s three abilities in the game overall but there’s sort of no innovations whatsoever besides from the puzzles. I had a sense of disappointment in this games runtime, I wished it was much more longer, yet in that runtime of the game I had consumed it was like an adventure like I had no other compared to other games, which I had to say is definitely a positive. Still nonetheless, wished it had a longer runtime.

Overall, if you just want a game with similar themes but with much more innovation in its gameplay, then I’ll recommend you the game, Celeste (2018). If you want to play this though, because of the presentation in this game, then go ahead, but I would definitely wait for a sale for this game, because of what it provides in the long-run.

8/10.

Reviewed on Feb 27, 2024


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