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Time Played

--

Days in Journal

1 day

Last played

June 1, 2015

Platforms Played

DISPLAY


A generational strategy game that's very creative, but doesn't really change too much throughout the ages. The main gimmick is you have a bunch of Great Houses and over time through marriages and such they intermingle and grow, combining classes and developing themselves. Problem is there's only three basic classes, and the number of ways you can combine them are very limited. It's charming and the world is imaginative, but it feels aimless. You just do missions until you get bored and quit.